My Process
At the core of my design practice is a deep commitment to human-centred thinking — not as a buzzword, but as a disciplined, empathetic process grounded in understanding real people, in real contexts, solving real problems. I believe that good design begins with listening: uncovering user needs, motivations, and behaviours through thoughtful research and dialogue. From there, I translate those insights into design strategies that balance user value with business outcomes.
My process is iterative, collaborative, and evidence-driven. I start by defining the problem space through qualitative and quantitative research — interviews, journey mapping, analytics, and stakeholder workshops. From there, I move into ideation and prototyping, using methods like rapid sketching, wireframing, and interactive prototyping to bring ideas to life quickly and tangibly.
I validate early and often, using moderated usability testing, heuristic reviews, and A/B testing where appropriate. I champion accessibility, inclusivity, and ethical design practices throughout — ensuring products work for real users, not just ideal ones. I also lean into service design methodologies, mapping the end-to-end experience to understand how frontstage interactions connect to backstage systems.
Incorporating modern UX practices, I work fluently with design systems, component-based thinking, and tools like XD, Figma, FigJam, and AI-assisted UX analysis. I collaborate closely with cross-functional teams in agile and dual-track discovery environments, helping teams prioritise features based on user impact and feasibility.
Ultimately, my goal is to design experiences that feel simple, purposeful, and empowering — solutions that serve users holistically, while supporting scalable, long-term product growth.
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Discovery & Research
Goals: Understand users, business objectives, and context.
Activities:
Stakeholder interviews
User interviews / surveys
Competitive analysis
Analytics review
Problem definition
Deliverables: Research report, personas, user journey maps, design brief
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Define & Ideate
Goals: Define user needs and explore potential solutions.
Activities:
User needs synthesis
Affinity mapping
How Might We statements
Ideation workshops (e.g., design studio, sketching)
Deliverables: Problem statements, early concept sketches, feature prioritization
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Design & Prototype
Goals: Create, refine, and test early design solutions.
Activities:
Wireframing (low- to mid-fidelity)
Interactive prototyping
Design system alignment
UI exploration (visual styles, layout)
Deliverables: Wireframes, clickable prototypes, UI design mockups
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Test & Iterate
Goals: Validate usability and identify improvements.
Activities:
Usability testing (remote or in-person)
A/B testing (if applicable)
Heuristic evaluation
Feedback synthesis
Deliverables: Test report, usability scores, design refinements
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Handoff & Implementation
Goals: Collaborate with developers for build and QA.
Activities:
Design–dev handoff (Figma, Zeplin, Storybook, etc.)
Accessibility review
QA support and implementation checks
Design adjustments based on technical feedback
Deliverables: Final design assets, redlines/specs, design documentation
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Post-Launch & Continuous Improvement
Goals: Measure success and evolve the product.
Activities:
User feedback collection
Analytics monitoring
Feature iterations
Design system updates
Deliverables: Performance dashboards, roadmap updates, UX backlog